Professor Toaster
During the summer of 2018 I attended Brains Edens game jam event. I was a programmer in a 4 man team, where we designed and created Professor Toaster within the 48 hour time frame, based around the theme of "Chain Reaction". Professor Toaster is a single player, puzzle platformer.
I was responsible for programming the following mechanics; Player Movement, Gravity, Player Inputs, Bot Spawning, Bot Movement, Scene loading and the UI.
I was responsible for programming the following mechanics; Player Movement, Gravity, Player Inputs, Bot Spawning, Bot Movement, Scene loading and the UI.
DUTIES AND RESPONSIBILITYS
To have the following scripted and implemented;
To have the following scripted and implemented;
- Player Input
- Player Movement / Gravity
- Bot spawning, and making sure they don't appear in a occupied space
- AI movement and life
- Scene loader manager and triggers
- UI, making sure things appear and disappear when needed